[DEFAULT] fPassOutForce=-10.0000 fPassOutTime=1.2000 fLowRot=0.2000 fLowTrans=0.7000 fHighRot=0.0050 fHighTrans=0.0700 sPonyTail=1.0, 1.0 sBackWeapon=1.0, 1.0 sQuiver=1.0, 1.0 sShield=1.0, 1.0 sSideWeapon=1.0, 1.0 sTail=1.0, 1.0 sRFoot=1.0, 1.0 sRCalf=1.0, 1.0 sRThigh=1.0, 1.0 sRHand=1.0f, 1.0 sRForeArm=1.0, 1.0 sRUpperArm=1.0, 1.0 sLFoot=1.0, 1.0 sLCalf=1.0, 1.0 sLThigh=1.0, 1.0 sLHand=1.0, 1.0 sLForeArm=1.0, 1.0 sLUpperArm=1.0, 1.0 sSpine2=1.0, 1.0 sSpine1=1.0, 1.0 sBody=1.0, 1.0 sHead=1.0, 1.0 [QUADHIT] sHead=0.3, 0.9 sBody=1.0, 1.0 sSpine1=1.0, 1.0 sSpine2=1.0, 1.0 sLUpperArm=1.0, 1.0 sLForeArm=1.0, 1.0 sLThigh=1.0, 1.0 sLCalf=1.0, 1.0 sRUpperArm=1.0, 1.0 sRForeArm=1.0, 1.0 sRThigh=1.0, 1.0 sRCalf=1.0, 1.0 sHitStart=Bip01 Head sHitSpot=Bip01 Head [HIT] sHead=0.4, 0.6 sBody=1.0, 1.0 sSpine1=0.6, 0.8 sSpine2=0.5, 0.7 sLUpperArm=0.2, 0.5 sLForeArm=1.0, 1.0 sLHand=1.0, 1.0 sRUpperArm=0.2, 0.5 sRForeArm=1.0, 1.0 sRHand=1.0, 1.0 sHitStart=Bip01 Spine1 sHitSpot=Bip01 Spine2 fBFMax=0.0000 fBFMin=0.0000 fHFMax=0.0000 fHFMin=0.0000 fMinHeirGain=0.3000 fMinVelGain=0.9500 fKnockDownTime=0.2500 fGetUpTime=1.0000