; Copyright 2011 Google Inc. All Rights Reserved. ; ; Note: This file is auto-generated. All changes will be lost. ; OpenGL dependent settings. PLATFORM = ogl { ; Bindings for vertex shader. ; ; File containing vertex shader code. SETTINGS(vertexShader) { _textDefinition.file = stfrond.arbvp1 } ; Constant registers. SETTINGS(batch_model_view_proj_VS) { _baseRegister.value = 1 } SETTINGS(batch_camera_location_VS) { _baseRegister.value = 5 } SETTINGS(lightDirection_VS) { _baseRegister.value = 6 } SETTINGS(treeRotationVector_VS) { _baseRegister.value = 7 } SETTINGS(treePosAndScale_VS) { _baseRegister.value = 8 } SETTINGS(lod_profile_VS) { _baseRegister.value = 9 } SETTINGS(materialDiffuse_VS) { _baseRegister.value = 10 } ; Bindings for pixel shader. ; ; File containing pixel shader code. SETTINGS(pixelShader) { _textDefinition.file = stfrond.arbfp1 } ; Constant registers. SETTINGS(materialAmbient_PS) { _baseRegister.value = 0 } SETTINGS(materialDiffuse_PS) { _baseRegister.value = 1 } ; Texture samplers. SETTINGS(diffuseMap_PS) { _samplerNumber.value = 0 } SETTINGS(normalMap_PS) { _samplerNumber.value = 1 } } ; DirectX9 dependent settings. PLATFORM = dx9 { ; Bindings for vertex shader. ; ; File containing vertex shader code. SETTINGS(vertexShader) { _textDefinition.file = stfrond.vs_2_0 } ; Constant registers. SETTINGS(batch_model_view_proj_VS) { _baseRegister.value = 0 } SETTINGS(batch_camera_location_VS) { _baseRegister.value = 4 } SETTINGS(lightDirection_VS) { _baseRegister.value = 5 } SETTINGS(treeRotationVector_VS) { _baseRegister.value = 6 } SETTINGS(treePosAndScale_VS) { _baseRegister.value = 7 } SETTINGS(lod_profile_VS) { _baseRegister.value = 8 } SETTINGS(materialDiffuse_VS) { _baseRegister.value = 9 } ; Bindings for pixel shader. ; ; File containing pixel shader code. SETTINGS(pixelShader) { _textDefinition.file = stfrond.ps_2_0 } ; Constant registers. SETTINGS(materialAmbient_PS) { _baseRegister.value = 0 } SETTINGS(materialDiffuse_PS) { _baseRegister.value = 1 } ; Texture samplers. SETTINGS(diffuseMap_PS) { _samplerNumber.value = 0 } SETTINGS(normalMap_PS) { _samplerNumber.value = 1 } }