; Copyright 2009 Google Inc. All Rights Reserved. ; ; Note: This file is auto-generated. All changes will be lost. ; OpenGL dependent settings. PLATFORM = ogl { ; Bindings for vertex shader. ; ; File containing vertex shader code. SETTINGS(vertexShader) { _textDefinition.file = precipitation_double_cone.arbvp1 } ; Constant registers. SETTINGS(model_view_proj_VS) { _baseRegister.value = 1 } SETTINGS(vertex_args_VS) { _baseRegister.value = 5 } ; Bindings for pixel shader. ; ; File containing pixel shader code. SETTINGS(pixelShader) { _textDefinition.file = precipitation_double_cone.arbfp1 } ; Constant registers. SETTINGS(pixel_args_PS) { _baseRegister.value = 0 } SETTINGS(time_scrolls_PS) { _baseRegister.value = 1 } ; Texture samplers. SETTINGS(texture0_PS) { _samplerNumber.value = 0 } SETTINGS(texture1_PS) { _samplerNumber.value = 1 } SETTINGS(texture2_PS) { _samplerNumber.value = 2 } SETTINGS(texture3_PS) { _samplerNumber.value = 3 } } ; DirectX9 dependent settings. PLATFORM = dx9 { ; Bindings for vertex shader. ; ; File containing vertex shader code. SETTINGS(vertexShader) { _textDefinition.file = precipitation_double_cone.vs_2_0 } ; Constant registers. SETTINGS(model_view_proj_VS) { _baseRegister.value = 0 } SETTINGS(vertex_args_VS) { _baseRegister.value = 4 } ; Bindings for pixel shader. ; ; File containing pixel shader code. SETTINGS(pixelShader) { _textDefinition.file = precipitation_double_cone.ps_2_0 } ; Constant registers. SETTINGS(pixel_args_PS) { _baseRegister.value = 0 } SETTINGS(time_scrolls_PS) { _baseRegister.value = 1 } ; Texture samplers. SETTINGS(texture0_PS) { _samplerNumber.value = 0 } SETTINGS(texture1_PS) { _samplerNumber.value = 1 } SETTINGS(texture2_PS) { _samplerNumber.value = 2 } SETTINGS(texture3_PS) { _samplerNumber.value = 3 } }