; Copyright 2011 Google Inc. All Rights Reserved. ; ; Note: This file is auto-generated. All changes will be lost. ; OpenGL dependent settings. PLATFORM = ogl { ; Bindings for vertex shader. ; ; File containing vertex shader code. SETTINGS(vertexShader) { _textDefinition.file = fade_no_atmosphere.arbvp1 } ; Constant registers. SETTINGS(modelViewProj_VS) { _baseRegister.value = 1 } SETTINGS(textureMatrix_VS) { _baseRegister.value = 5 } SETTINGS(blendMorphVertexParams_VS) { _baseRegister.value = 9 } ; Bindings for pixel shader. ; ; File containing pixel shader code. SETTINGS(pixelShader) { _textDefinition.file = fade_no_atmosphere.arbfp1 } ; Constant registers. SETTINGS(blendUnpopPixelParams_PS) { _baseRegister.value = 0 } ; Texture samplers. SETTINGS(groundTexture_PS) { _samplerNumber.value = 0 } SETTINGS(blendTexture_PS) { _samplerNumber.value = 1 } } ; DirectX9 dependent settings. PLATFORM = dx9 { ; Bindings for vertex shader. ; ; File containing vertex shader code. SETTINGS(vertexShader) { _textDefinition.file = fade_no_atmosphere.vs_2_0 } ; Constant registers. SETTINGS(modelViewProj_VS) { _baseRegister.value = 0 } SETTINGS(textureMatrix_VS) { _baseRegister.value = 4 } SETTINGS(blendMorphVertexParams_VS) { _baseRegister.value = 8 } ; Bindings for pixel shader. ; ; File containing pixel shader code. SETTINGS(pixelShader) { _textDefinition.file = fade_no_atmosphere.ps_2_0 } ; Constant registers. SETTINGS(blendUnpopPixelParams_PS) { _baseRegister.value = 0 } ; Texture samplers. SETTINGS(groundTexture_PS) { _samplerNumber.value = 0 } SETTINGS(blendTexture_PS) { _samplerNumber.value = 1 } }