; Copyright 2011 Google Inc. All Rights Reserved. ; ; Note: This file is auto-generated. All changes will be lost. ; OpenGL dependent settings. PLATFORM = ogl { ; Bindings for vertex shader. ; ; File containing vertex shader code. SETTINGS(vertexShader) { _textDefinition.file = atmosphere_sky_sun_off.arbvp1 } ; Constant registers. SETTINGS(modelViewProj_VS) { _baseRegister.value = 1 } SETTINGS(skySunOffVertexParams_VS) { _baseRegister.value = 5 } ; Bindings for pixel shader. ; ; File containing pixel shader code. SETTINGS(pixelShader) { _textDefinition.file = atmosphere_sky_sun_off.arbfp1 } ; Constant registers. SETTINGS(skySunOffPixelParams_PS) { _baseRegister.value = 0 } ; Texture samplers. SETTINGS(skyMap_PS) { _samplerNumber.value = 0 } } ; DirectX9 dependent settings. PLATFORM = dx9 { ; Bindings for vertex shader. ; ; File containing vertex shader code. SETTINGS(vertexShader) { _textDefinition.file = atmosphere_sky_sun_off.vs_2_0 } ; Constant registers. SETTINGS(modelViewProj_VS) { _baseRegister.value = 0 } SETTINGS(skySunOffVertexParams_VS) { _baseRegister.value = 4 } ; Bindings for pixel shader. ; ; File containing pixel shader code. SETTINGS(pixelShader) { _textDefinition.file = atmosphere_sky_sun_off.ps_2_0 } ; Constant registers. SETTINGS(skySunOffPixelParams_PS) { _baseRegister.value = 0 } ; Texture samplers. SETTINGS(skyMap_PS) { _samplerNumber.value = 0 } }